If it is not first in the list, it can be selected and moved to the top of the list with the arrow to the right of the Shape Keys panel. It is important that X is first in the list of shapes, so it will be used as the basis shape. When you are done, each object involved in mouth shapes should have shape keys called X (no mouth shape), A, B, C, D, E, F, G, and H. Once all objects have a shape key for the current mouth shape, clear the pose and start again on the next mouth shape. Note- in newer versions of Blender there is a "Save as Shape Key" option in the armature modifier, which saves a few clicks. Then I can select each object in the Modifiers view, click Copy on the armature modifier, then Apply As Shape Key on the copy and rename the key in the Object Data Properties view. I like to start by posing the face using armature bones. Note that you will need to add Shape Keys to each object that will be animated for mouth shapes (face, teeth, tongue, facial hair, etc.) In Blender these can be created as "Shape Keys". The actual process may be different in other 3D modeling software, but the the goal is to create Blend Shapes, which are supporting in most modeling software.Ĭreate BlendShapes for each mouth shape listed in the Rhubarb README. I'll be describing the setup using Blender. To do this, save a text file that contains a typed up version of the dialogue in the audio file, and save it anywhere in your Assets folder.ģD Lip Sync Walkthrough Video on YouTube Setting up for 3D Animations I highly recommend using text transcriptions to help the Rhubarb analysis. Usually this will be something like Assets/Audio/Resources/. Place your audio files inside of a folder called Resources. Copy the Animations, Editor, and Scripts folders into your Assets folder. Install Rhubarb Lip Sync, and add rhubarb.exe to your PATH variable.ĭownload the Unity Rhubarb Lip Syncer from here on Github. Much of the process is automated, but there are some things that must be done manually first. The following prerequisites are still required for this approach. Steps to do so are at the bottom of this page. Theoretically Mac and Linux should be usable with a few extra steps, but this is currently untested. Currently it is only fully functional on Windows. This is a Unity Editor script for automating lip sync animations using Rhubarb Lip Sync.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |